.dict
; the format of this file should be an XML property list, but the text system can also understand old-style (NeXT era) property lists. The standard key bindings are specified in /System/Library/Frameworks/AppKit.framework/Resources/StandardKeyBinding.dict
. These standard bindings include a large number of Emacs-compatible control key bindings, all the various arrow key bindings, bindings for making field editors and some keyboard UI work, and backstop bindings for many function keys.DefaultKeyBinding.dict
in ~/Library/KeyBindings/
and specify bindings to augment or replace the standard bindings. You may use the standard bindings file as a template. Beyblade gba rom deutsch download. It is recommended that you use the Property List Editor application to edit a bindings dictionary. You may use another application such as TextEdit or Xcode, but if you do you must ensure the encoding of the saved file is UTF8.NSResponder
.) You can compose physical-key strings using the following elements: 033
. enum
constant assigned a unique Unicode value that is used to identify a function key. These constants are defined in NSEvent.h
. Examples of these constants are NSF7FunctionKey
, NSHomeFunctionKey
, and NSHelpFunctionKey
. ^
” for Control~
” for Option$
” for Shift#
” for numeric keypad^#0
'.cancel:
or it could be bound to a whole dictionary which would then contain bindings for the next keystroke after Escape.Control-Q, Option-f
” in order to type a florin character instead of moving forward a word. This sample also explicitly binds Escape to complete:
. (In OS X, this is the default so this override changes nothing.)moveWordForward:
here. This sample binds Escape-Escape to complete:
. Note the nested dictionariesNSResponder
class declares method prototypes for a number of standard action methods, nearly all related to manipulating selections and editing text. These methods are typically invoked through doCommandBySelector:
as a result of interpretation by the input manager. They fall into the following general groups:insertText:
method is defined as replacing the selection with the text provided. The moveForwardAndModifySelection:
method extends or contracts a selection, even if the selection is merely an insertion point. When a selection is modified for the first time, it must always be extended. So a moveForward..
message extends the selection from its end, while a moveBackward..
message extends it from its beginning.setMark:
method establishes the mark at the current selection, which then remains in effect until the mark is changed again. The selectToMark:
method extends the selection to include the mark and all characters between the selection and the mark.deleteToBeginningOfLine:
add text to this buffer, and yank:
replaces the selection with the item in the kill buffer.NO
. A value of YES
means that any key event with the Option bit on will be passed up the responder chain to eventually be treated as a mnemonic instead of being accepted by the text as textual input or a key binding command. If this default is set to NO then the key events with the Option bit set will be passed through the text system's normal key input sequence. This will allow any key bindings involving Option to work (such as Emacs-style bindings like Option-f for word forward) and it allows typing of special international and Symbol font characters.Control-U 10 Control-F
” means move forward ten characters.Control-Q Control-F
” would insert a Control-F character into the document instead of performing the command moveForward:
.NO
. It only controls the default setting for NSLayoutManager
objects (which can be modified programmatically). In order for this to work, the rule book generating the glyphs must support the feature. Currently our rule books do not support this feature, so currently this default is not very useful.NO
. It only controls the default setting for NSLayoutManager
objects (which can be modified programmatically). In order for this to work, the rule book(s) generating the glyphs must support the feature. This feature carries a cost. It will increase the memory needed for documents that contain control characters by quite a lot. Use it with care.NSColor
object, or as three RGB components, or as a string that can be resolved to a factory selector on NSColor
that will return the desired color (for example, “redColor”). Note that NSTextField objects and other controls that use field editors to edit their text control their own selection attributes to conform with the UI.NSMarkedTextAttribute
can be either “Background
” or “Underline
”. If it is “Background
” then NSMarkedTextColor
indicates the background color to use for marked text. If NSMarkedTextAttribute
is “Underline
”, NSMarkedTextColor
indicates the foreground color to use for marked text (the marked text will be drawn in the indicated color and underlined). By default, marked text is drawn with a yellowish background color. Kit defaults that accept colors accept them in one of three ways. Either as an archived NSColor
object, or as three RGB components, or as a string that can be resolved to a factory selector on NSColor
that will return the desired color (for example, “redColor”). If the NSMarkedTextAttribute
default contains a color instead of one of the strings “Background
” or “Underline
” then that color is used as the background color for marked text and the NSMarkedTextColor
attribute is ignored.yankAndSelect:
instead of yank:
for things to work properly (note that yankAndSelect:
is not listed in any headers). See Key Bindings for more information about bindings.